Some games like Transistor however blacklist certain GPU series to avoid bug reports due to low fps or general hardware incompatibility. However, normally this is not needed as games should normally start (or at least try and give a warning), regardless of how much VRAM is available. This is not something unexperienced users can do, as you need to have knowledge how DirectX or OpenGL functions work, which query the information from the GPU and give them back, then create a wrapper DLL which acts as an replacement for the DLLs which normally call the GPU related functions. If your game doesn't detect the VRAM correctly there is not much you can do, except for trying compatibility mode, looking for patches, or "hack" the game into believing you having more VRAM.
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